Faris - 25/08/2026
Revamp of Castles, Fortresses and Clan Reputation
The Castle Threat Level system has been completely removed from the server, including its rules, progression and interface references.
We have also removed the generation of Symbols of Control by Castles and Fortresses.
We were not satisfied with how this system worked. It created a parallel progression that was not very intuitive and was disconnected from other clan activities. Therefore, we decided to replace it with something more familiar: Clan Reputation.
The benefits previously granted by the Threat Level system have been retained, but they will now be unlocked according to the clan's level and reputation.
Castle Benefits
| Benefit | Requirements |
|---|---|
| Tax revenue received in the Treasury | Clan Level 10 and 15,000 reputation |
| Passive effects of Wards | Clan Level 10 and 30,000 reputation |
| Access to Merkios | Clan Level 10 and 50,000 reputation |
| Purchase of limited special items | Clan Level 10 and 50,000 reputation |
| Clan Cashback | Clan Level 11 and 70,000 reputation |
Important notes:
- Wards will continue to function normally. Only their passive effects will be suspended if the clan does not meet the requirements.
- If the clan does not meet the Treasury requirement when taxes are distributed, the amount will not be received or accumulated.
- The same applies to Clan Cashback: payments missed due to unmet requirements will not be granted retroactively.
Fortress Benefits
| Benefit | Requirements |
|---|---|
| Purchase of limited special items | Clan Level 10 and 50,000 reputation |
Benefits Unlocked Directly for the Clan
| Benefit | Requirements |
|---|---|
| Clan Dominium Skill | Clan Level 11 and 100,000 reputation |
Clan Dominium does not require ownership of a Castle or Fortress. The skill will be automatically added or removed as the clan meets or no longer meets the requirements.
New Limited Item System
Castles and Fortresses now have shops with individual and limited stocks.
The main rules are:
- You must own the Castle or Fortress.
- The clan must be Level 10 and have at least 50,000 reputation.
- All clan members will be able to use the shop.
- Prices will use Auralyn and Gold Bars.
- The stock is shared among all clan members.
- Each Castle and Fortress has its own independent stock.
- Each purchase consumes one unit of stock.
- The stock replenishes one unit per interval until reaching its maximum capacity.
- The stock belongs to the residence. If ownership changes, the current stock will be inherited by the new clan.
- If the new owner does not meet the requirements, the items cannot be purchased and the stock will not replenish.
- Once the requirements are met again, replenishment will resume normally, without retroactively restoring stock for the period during which the clan was ineligible.
Stock and Replenishment Times
All items below require Clan Level 10 and 50,000 reputation (it is not consumed).
| Category and items | Castle | Fortress |
|---|---|---|
| Ring of Core, Baylor's Earring and Earring of Orfen | Max. 5 / +1 every 12h | Max. 3 / +1 every 24h |
| Earring of Zaken, Necklace of Freya, Ring of Queen Ant, Ring of Baium, Ring of Beleth and Earring of Antharas | Max. 4 / +1 every 12h | Max. 2 / +1 every 24h |
| Blessed Earring of Zaken | Max. 4 / +1 every 12h | Max. 1 / +1 every 24h |
| Necklace of Valakas, Necklace of Frintezza and Blessed Necklace of Freya | Max. 3 / +1 every 18h | Max. 1 / +1 every 24h |
| Earring of Fafurion and Lindvior Earring | Max. 1 / +1 every 24h | Max. 1 / +1 every 36h |
| Valakas' Belt and Antharas' Belt | Max. 2 / +1 every 18h | Max. 1 / +1 every 24h |
| Fafurion's Belt and Lindvior's Belt | Max. 1 / +1 every 24h | Max. 1 / +1 every 36h |
| Green Talismans: STR, DEX, CON, WIS, INT and MEN | Max. 14 / +1 every 4h | Max. 9 / +1 every 9h |
| Rare Cloaks: Blackbird, Mother Tree Guardian, Kingdom Royal Guard, Giant Tracker's, Unworldly Visitor's and Druid's | Max. 4 / +1 every 6h | Max. 3 / +1 every 8h |
| Conqueror's Cloaks: Pitch Black, Pearl White and Blood Red | Max. 2 / +1 every 18h | Max. 1 / +1 every 24h |
| Blank Armor Skin Scroll and Blank Weapon Skin Scroll | Max. 9 / +1 every 7h | Max. 7 / +1 every 9h |
| Einhasad's Gold Bracelet and 1-Day Premium | Max. 4 / +1 every 7h | Max. 3 / +1 every 9h |
This system was developed to allow different rules for each item. Therefore, new reputation levels, capacities and replenishment times may be added in the future without requiring all products to follow the same rule.
Daily Reputation Maintenance
To keep reputation as an active and competitive progression system, clans at Level 10 or higher will have a daily maintenance cost.
Every day at 05:45, the following will be deducted:
- 10% of the current reputation;
- plus 10 points per clan member.
Example: a clan with 50,000 reputation and 30 members will lose 5,300 points.
If the clan falls below any requirement after this update, the corresponding benefit will be suspended until the required reputation is recovered.
Symbols of Control Transition Period
Castles and Fortresses will no longer produce Symbols of Control.
However, existing Symbols and the old items available through them will remain accessible for a minimum period of 7 days.
During this period, players will be able to:
- Use their Symbols in the old multisells;
- Trade them with other players;
- Organize their clans' and characters' stocks.
After the transition period ends:
- The old multisells will be removed;
- All remaining Symbols of Control will be converted into Auralyn at a 1:1 ratio.
The exact end date will be announced in advance.
How to Obtain Clan Reputation
As a reminder, these are the main ways currently available to obtain reputation:
- Daily Missions: several daily missions grant clan reputation. The amount depends on the mission and is displayed in its reward.
- A Clan's Reputation: turn in Raid Boss trophies, with rewards ranging from 558 to 784 points per objective.
- A Clan's Fame: special objectives that grant between 782 and 1,378 points.
- A Clan's Prestige: turn in Tyrannosaurus Claws, with the amount varying according to the quantity.
- Academy member graduation: between 190 and 650 points, depending on the level at which the character joined the Academy.
- Castle Capture: 10,000 points.
- Castle Defense: 500 points.
- Fortress Capture: 5,000 points.
- Destroying a Fortress Ballista: 30 points.
- Valid kills in Siege, Clan War and Seed of War: normally 10 points per kill, subject to validation rules and anti-abuse protection.
- Festival of Darkness: 200 points per eligible member of the winning clan.
- Blood Alliance: 1 unit can be exchanged for 10,000 points.
- Blood Oath: 10 units can be exchanged for 3,000 points.
- Knight's Epaulette: 100 units can be exchanged for 30 points.
- Fame Managers Rapidus and Scipio: 1,000 individual Fame can be converted into 50 clan reputation points.
- Exilium Store: 10,000 Exilium Coins can be converted into 1,000 points.
- Achievements: specific achievements may grant clan reputation.
- Special events: Battlefield and other events may grant varying amounts depending on participation and results.
The old Official Raid Boss Points Ranking remains disabled and will not be considered a source of reputation. Reputation rewards from Hero/Olympiad also remain disabled.
Other Changes
💠Votan and Merkios now count toward the Raid Slayer mission
💠Two new missions have been added: Fafurion Raider and Lindvior Raider