Faris - 13/10/2025
The issue with Lindvior's teleport re-teleporting players already inside has been fixed. Change in the Grand Boss teleport scheme: The Command Channel Leader will teleport all CC members who are near the NPC in...
Read moreThe issue with Lindvior's teleport re-teleporting players already inside has been fixed. Change in the Grand Boss teleport scheme: The Command Channel Leader will teleport all CC members who are near the NPC in...
Read moreWhen participating in a Duel, area skills will no longer affect other players besides your opponent. This means you can Duel without worrying that area skills will hit nearby people. The issue where summon area...
Read moreBug Fixes Fixed the bug with Territory War Wards disappearing, making it impossible to pick them up and teleporting to other locations. Fixed a bug in the NPC Buffer where it was possible to use Premium buffs w...
Read moreClass Updates Over the years, we tried a few times to make the Summoner classes more appealing, but without the expected results. With that in mind, this time we opted for a full rework, based on the most recen...
Read moreA new Events window has been developed - more intuitive, easier to use, and with a renewed look. Visual improvements have been made to the Exilium Store and Search Shop windows. The issue of buying a Skin and i...
Read moreA new Magic Skins window has been developed - more intuitive, easier to use, and with a refreshed look. A shortcut has been added to the System Menu, allowing you to open it from anywhere in the world to custom...
Read moreNew Collection system is live! Gather items, register them, and turn that into extra stats for your character. The late-game gets deeper, trading picks up, and even simpler items regain their value. Open Collec...
Read moreThe issue with Shadow Step's chance has been fixed - stun and CON resistances were missing from the skill. The reuse delay was increased by 10s. Lindvior has been polished and its problems resolved: zone issues...
Read moreClass Balancing Updates All passive boosts from mages have been removed, resulting in: Archmage: -3% PvP Damage -0.25 base magic critical power Mystic Muse -3% PvP Damage -0.3 base magic critical power Soultake...
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