Exilium World - L2J Server

News

We are developing a system with the aim of reducing the infamous "zergs," monopolies, and excessive dominations. We will call this system "temporary alliances," and it will work as follows:

During a Territory War, Siege, SOW, or Grand Bosses Raid, all Clans that help each other and do not have a physical alliance will be automatically identified by the system, and a temporary alliance will be created between them for a certain period of time.

Helping in Siege/TW will result in a temporary alliance of 14 days. In Grand Boss, it will be 7 days, and in SOW, it will be 3 days.

During the period of existence of the temporary alliance, all Clans that compose it will have the following restrictions:

 Limit of 80 players per Siege zone*

 Limit of 50 players per Grand Boss zone*

 Limit of 20 registered players per Event*

 No Clan in the temporary alliance can hold or summon Wards in Territory Wars that do not belong to them.

 No Clan in the temporary alliance can register to attack or defend a castle of another Clan in the same temporary alliance.

 No Clan in the temporary alliance can win the SOW (they cannot receive the Clan Dominium).

 No Clan in the temporary alliance can obtain the Cursed Weapons (Akamanah and Zariche) or pick up Cursed Blood drops.

*These limits apply to the temporary alliance as a whole.

The above restrictions and limits are still under discussion and may be subject to change.

It is important to mention that with this new system the "Zerg" is not prohibited or that the above restrictions are punishments. This system would just be a new feature of the game, where players gain a momentary benefit for joining, but then suffer some consequences.

In addition to this system that will be implemented soon, we want to propose some changes related to the current Alliance and Clan system. These changes are open for discussion among the players, and a survey will be created to gather everyone's opinions. The aim is that both changes, either implemented separately (only one of them) or together (two or more), result in a more enjoyable game for everyone, as mentioned above, without excessive dominations or monopolies.

The ideas, which can be implemented separately (only one of them) or together (two or more), are as follows:

Idea 1: Limit the number of players who can enter TW/Siege and GB zones per Clan. For example, 120 players can enter Siege/TW zone per Clan, 50 for Grand Boss. This limitation would function as a kind of "quota" for the minorities. Not all members of the larger Clans would be able to enter, giving smaller Clans the opportunity to compete as well. The argument may arise that "Well, I logged in to play and won't be able to get in," but remember that it's already like this for the majority of players: the majority can't play in most of these situations. This idea is bold and drastic, but it could help dilute the larger Clans to some extent.

Idea 2: Reduce the number of Clans per alliance from 3 to 2. This idea requires little explanation. It's simply too much to have 3 Clans with 200 players in a single alliance.

Idea 3: Similar to Idea 2, but this idea aims to completely eliminate physical alliances. There would no longer be an alliance system on the server (only the temporary alliance system mentioned above). Each Clan would be on its own.

Idea 4: Reduce the maximum capacity of Clans, which is currently 200 players, to around 120. This idea could be implemented in conjunction with Idea 2, for example.

We are more inclined to implement only Idea 2 or 3, but we want to hear your opinion: to vote on the ideas and discuss the subject, please access the following topic on Discord: https://discord.com/channels/1066556629253890088/1127612861653467136/1127613278487589014