🔷From now on, MP Regen for characters during the Tournament and during Duels will be 1x (original regen, as it is within the Olympiads). For comparison purposes, the current regen outside of PVP (Farm) is 20x, and regen during PVP (Flag, Siege, etc) is 15x.
Comments: A character's Mana is an important characteristic for balance that should not be overlooked. We have conducted tests with various classes in the Tournament and concluded that this way the fights will be more balanced, dynamic, and fun. Knowing the right time to use skills, managing mana consumption, deciding which Toggles to activate or not, and which buffs to use can all influence the outcome of the fight. Some classes have "sustain" methods that, combined with high mana regeneration, can become excessive (endless fights). There are also classes that naturally consume a lot of mana and are not affected due to high regen. We believe that eventually, resources should run out, ending the fight.
🔷Just as there already is in the Olympiads, we have also created a balancing system for the Tournament. This means that from now on we can adjust the status of classes individually, and only within the Tournament, to achieve better balance. For now, no changes have been made in light of the above-mentioned MP modification, but the system is ready if needed.
🔷Mana Elixirs no longer have a shared delay with Life Elixirs (you can use both in succession, now each has its own delay). Reuse delay is set to 5 minutes.
Some other adjustments regarding class balancing
🔷Mana Burn type skills and Mana damage over time (Vortex and similar) have had their effect reduced during tournament and duels (as is already the case in the Olympiads)
🔷Life Cubic will now have a reduced effect within the Olympiads.
🔷A Nerf on Spectral Master that had -50% Heal power both on his summon and himself within the Olympiads has been removed.
🔷The Skill Shade Sacrifice had its healing power reduced by 70%.
🔷The Skill Shield Bash no longer removes the target from the character. We have already added damage and a chance of critical hit to it, besides increasing the stun time. We no longer find the removal of target necessary.
Specific adjustments in classes within the Olympiads
Eva's Templar
-5% PvP Damage
-5% PvP Defense
-30% Heal Power
Shillien Templar
-5% PvP Damage
-5% PvP Defense
Cardinal
-10% MP Consume (Nerf Removed)
Phoenix Knight
-5% PvP Damage
Wind Rider
-10% Critical Power
-10% Critical Rate
-30% Heal Power
Sagittarius
+100 Atk. Speed using Bow
Ghost Sentinel
+100 Atk. Speed using Bow
Moonlight Sentinel
+50 Atk. Speed using Bow
Dominator
+30% Heal Power (Nerf removed)
-10% MP Consume (Nerf removed)
Doomcryer
+30% Heal Power (Nerf removed)
-10% MP Consume (Nerf removed)
Spectral Master
+10% Concentration (Nerf removed)
-5% MP Consume (Nerf removed)
Trickster
+10% PvP Physical Skills Damage
+50 Atk. Speed using crossbow
* (Nerf removed) means there was a nerf on the class, for example "-10% Concentration", and it has been removed, resulting in "+10% Concentration".