🔷 The maximum number of members in a Clan has been reduced from 200 to 100, with the following division:
- Main Clan: 30 members
- Knights: 10 members
- Royals: 15 members
- Academy: 20 members
🔷From now on, each castle can have a maximum of 3 Wards.
🔷Castles owned by Clans that do not meet at least 30 members, an average online of 5 players, or are determined to be "Secondary Clans" will have their castle automatically removed. This check is performed hourly.
🔷Now, Clans that own a castle can only create a Command Channel with their own Clan members. Clans without a castle will continue under the old rule, being able to invite up to 27 "mercenaries" (3 parties) to the CC.
- Fights will again be decided by highest damage if no one wins before time runs out.
- New requirement: the winner must deal at least 10,000 damage.
- If the fight ends by time (without a kill), it will be worth only 1 point as an incentive for more active combat.
🔷New Trade Fee Rules
- Trade fees will now be calculated based on the average market price of each item (previously fixed).
- The fee will be equivalent to 3% of the average value, based on the last 1,000 trades of each item.
- If an item doesn't have enough trade history, the pre-established fixed fee will apply.
🔷A new Attendance Reward (Daily Reward) system has been implemented. Every day you can receive a special reward, and at the end of each 7-day cycle, an even better reward. Only Premium characters can use this new system.
🔷New items have been created: EXP and Drop Rate Packs and Runes (Maphr Rune). Keeping these runes in your inventory will increase received EXP by 50% and drop rates by 30%. They are obtained through the new Daily Reward system.
🔷Changes to Skins and Vaults
- Skins (Armor, Weapon, and Shield Skins): All skins will now have a limited duration of 90 days (lifespan). This includes both existing and new skins.
- Vaults: New Vaults will have a duration of 24 hours and can no longer be traded. Existing Vaults will have a 30-day usage period to avoid losses for current owners.
Balance Adjustments
🔷The skill Appetite for Destruction will now have fixed values instead of percentages. This aims to reduce its combo potential with other skills.
(...)increases P. Atk by 1900, Critical Rate by 50 and Critical Damage by 1.
🔷The skill Shield of Faith has been modified.
For 15 seconds, increases party members' P. Def. by 1200 and M. Def. by 800 and reduces received physical and magical critical damage by 50%.
🔷The skill Celestial Aegis will no longer be removed when attacking or taking any action. Duration reduced from 30s to 10s. It will now work like the Enchanter Ability: Barrier.
🔷The skill Celestial Aegis has been added to the Sword Muse and Hierophant classes. It can be learned at level 83. Cannot be used inside Olympiads or Tournament
🔷The skills Ultimate Evasion, Ultimate Escape Exciting Adventure, Wind Walking and Ghost Riding had their reuse delay reduced from 15 minutes to 10 minutes.
🔷The skill Brilliant Purge will no longer grant invulnerability to debuffs. It will now only remove all existing debuffs.