Exilium World - L2J Server

News

Class Balancing Updates

🔷All passive boosts from mages have been removed, resulting in:

  • Archmage:
    • -3% PvP Damage
    • -0.25 base magic critical power
  • Mystic Muse
    • -3% PvP Damage
    • -0.3 base magic critical power
  • Soultaker
    • -0.2 base magic critical power
  • Storm Screamer
    • -0.2 base magic critical power

These numbers may look strange, but they result in about ~50 points of magic critical rate.

🔷 Shield of Faith will now make party members fully immune to physical and magical critical damage. An effect was added during the buff duration.

🔷 Shadow Step had its delay reduced. It will now remove the target from everyone targeting the caster, as well as remove the target from the enemy with 100% effectiveness. Additionally, it may cause a 3s Stun.

This new feature is useful if the Dagger is being targeted by several enemies at once. Using Shadow Step will clear all targets on him, providing an "escape".

🔷Exciting Adventure, Ghost Walking and Wind Riding delays reduced to a fixed 5 minutes.

🔷Rage P.Def. reduction decreased from 20% to 10%.

🔷Shield Bash no longer deals critical damage.

🔷Templar's Frenzy is now called Boost Morale.

🔷Appetite for Destruction improved: +100 Critical rate, +40% P.Atk and Critical Power

🔷Magic Impulse power reduced to: +55% M.Atk and +100 Magic Critical Rate

🔷Throwing Dagger delay reduced

🔷New skill added to Adventurer and Ghost Hunter: Blood Stab: Targets the enemy's back to attack its vital spot with 4470 Power added to P. Atk. Absorbs 40% of the damage as HP. Additionally inflicts Bleed on the enemy, dealing 83 damage per second.

🔷Skill Blinding Blow removed from Ghost Hunter

🔷Skill Bleed removed from game

Bleed and Blinding Blow enchants have been transferred to the new Blood Stab skill.

🔷Skill Blinding Blow will no longer give Speed. Delay reduced, and now more effective at turning the enemy's back, as well as removing the target with 100% chance.

🔷New skill added to Spectral Dancer: Unmerciful Strike: Strikes the enemy without mercy with 4976 Power added to P. Atk. Absorbs 40% of the damage as HP. Over-hit and Critical are possible. Requires a dual sword.

🔷Skill Crushing Assault removed from Spectral Dancer

🔷Animation of Demonic Blade Dance changed

🔷Skill Soul Barrier M.Def. bonus increased from 60% to 70%

ℹ️ More balancing updates coming soon

New Grand Boss Lindvior

The wind dragon Lindvior has arrived! Look for NPC Kato Sicanus at the Altar of Sacrifice, near Forest of the Dead to face him.

To defeat him, the four generators of his lair must be charged, making the central pillar shoot him. Then Lindvior will fall and begin fighting. Be careful, as he switches between ground and flying forms. In his flying form, only archers and mages can attack him.

New Jewel and Belt, which can only be obtained from his drops

Lindvior's Earring: MP +59, Critical Damage +10%, vampiric rage effect, Stun proficiency +3, Stun, Petrify, Bleed and Root resistances +3, Wind Attribute Resistance +20, decreases skill MP consumption. DEX +1.
Belt Instilled with Lindvior's power. Max HP +185, Critical Evasion +10%, Magic Resistance +10%, Chance to evade Physical Skills +5%. Stun, Bleed, Root, Debuff and Paralyze resistance +1, Inventory slots +9, Weight capacity +12000.

Other Adjustments

🔷 Instance Raid Bosses will only count Achievement for those who kill them, no longer for the whole CC.

🔷 Weapon Skin Enchant Level not showing to other players has been fixed

🔷 More protections added in Atelia zone to prevent zone bugs that cause serious character issues.

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