Faris - 06/06/2024
Some balance changes Armorsets Vorpal Heavy and Light had their Critical Power increase reduced from +17% to +15% Armorset Vorpal Robe had its +5% MP Regen increase removed Armorset Elegia Robe will now increas...
Leia maisSome balance changes Armorsets Vorpal Heavy and Light had their Critical Power increase reduced from +17% to +15% Armorset Vorpal Robe had its +5% MP Regen increase removed Armorset Elegia Robe will now increas...
Leia maisThe "Focus Chance" skill will now reduce your critical power by 10%. The mana consumption reduction for the "Dagger Mastery" skill has been decreased from -60% to -30%. Teleporting to the Warehouse through the...
Leia maisSkill Frenzy P.Atk increased from 30% to 40%. Reuse delay reduced from 5min to 3min Skill Zealot duration increased from 20 to 30 seconds. Skill trigger Protection Power (the one derived from Protection of Rune...
Leia maisFreya stage 2 bug fixed Punishments bugs fixed Temporary Alliances feature disabled inside Scroll of War zones. Some prerequisites have been established for registering Clans in Siege, for maintaining a Clan Ha...
Leia maisSkills Frenzy e Guts re-adicionadas ao Titan como skills Ativas e retrabalhadas. Segue abaixo a descrição atualizada: Frenzy: Increases Speed by 15. When using a Blunt, Sword or Polearm increases Accuracy by 6,...
Leia maisA fórmula para o dano de skills físicas foi revisada e simplificada. Agora, o seu critical rate também se aplicará às suas skills que podem causar críticos, sem mais diferenças individuais para cada skill que a...
Leia maisThe punishment system has been revamped to allow characters to have multiple active punishments simultaneously. Characters can now concurrently serve temporary bans from the Olympiad, Events, and Chat, each wit...
Leia maisMuitas skills que tinham sua AOE (Area de Efeito) funcionando de forma incorreta foram arrumadas. Por exemplo: Rush Impact, Ghost Piercing, Flame Hawk, Multiple Shot, Warlord/DN Skills, Enuma Elish, Demolition...
Leia maisUm novo sistema de duração foi criado para os Debuffs. Todos os debuffs do jogo agora terão duração variável. Eles poderão variar entre 40% e 100% da sua duração original. Por exemplo, um debuff que antes durav...
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